System status

Status

Generated at build from commit 1cf8d0d on 2026-11-05. Test and size figures come from the most recent run and show when they were measured.

Release gate

VerdictPASS

PASS

any failing or unverified check blocks

Claims have evidencePASS

5/5

verified

Unit testsPASS

372/372

passing, measured 2026-11-05

JS budgetsPASS

18.2 kB

pre-LCP gz, 158.1 kB total, measured 2026-11-05

BuildPASS

15

pages built

Claims ledger

This visitor

Render tierLIVE

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decided before first paint

Device pixel ratio

—

WebGL2

—

Reduced motion

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Build history

  1. 2026-11-04 1cf8d0d Align remaining browser checks with published evidence
  2. 2026-11-04 d94b482 Align browser checks with public evidence ledger
  3. 2026-11-04 e634f7f Clarify portfolio evidence and add security projects
  4. 2026-10-16 9eceec9 Hero: glyph portrait, session card, sound kit, decode everywhere
  5. 2026-10-16 223245d Publish the /systems/ map; map QualityMesh onto it
  6. 2026-10-06 d47b0a8 teardown: stabilize (ghost layer fixed, 0.64 KB of headroom recovered)
  7. 2026-10-06 d81704f teardown: cinematic dwell, hero frames held as scroll distance
  8. 2026-10-06 efc0aac teardown: replace the visual model with a CAD exploded view (9 states)
  9. 2026-10-06 a01a171 Force tier A in the teardown perf tests
  10. 2026-10-06 0e6e2b7 teardown: the API stream on one 2D canvas, and gyro depth

Lab processes

NameStatusStageLast touched
REVAactiveMemory layer
Access Risk AnalyzercompleteShipped